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Posts Tagged ‘algorithm’

2 Dec 2007

Realtime particle-tracing in Processing

Recently I started developing processing-based application for realtime particle tracing, shooting rays in specific direction and calculating bounces off voxels.

To read more click here

2 December, 2007 at 17:37 by admin

Tags: algorithm, raytracing, realtime
Posted in Processing | No Comments »

15 Jul 2006

GC experiments, baskets and circular components

Other part of my reseach involves using simple and natural forms, like those GC generated ‘basket’-like constructions.

 

Presented structure can be easily panelized with triangles

Previous version of the latter  looked like this :

 

15 July, 2006 at 17:23 by admin

Tags: algorithm, baskets, generative
Posted in GC | 2 Comments »

15 Nov 2005

First processing sketches

 

Some of my first processing sketches, from beginning of AAC course at UCL.

 

screen1.jpg (21843 bytes)

Kohonen neural networks above model of London ( Warren St. area ), exported to DXF and rendered in Microstation.

screen2.jpg (26207 bytes)

screen3.jpg (39571 bytes)

screen4.jpg (38200 bytes)

(close – ups) network learns how to describe geometry of highest buildings with transparent fabric.

…

  

deformed toruses generated in Processing

………………………………………………………………………

examples :

 

 

fc.jpg (30175 bytes)

    

flying carpet

mandelbrot.jpg (27800 bytes)

    

mandelbrot fractal

gcapp2.jpg (30069 bytes)

    

agent simulation 1

gcapp4_wireframe.jpg (36293 bytes)

agent simulation 2

gcapp5

    

agent simulation 3

15 November, 2005 at 17:20 by admin

Tags: algorithm, Processing, sketches
Posted in Processing, generative | No Comments »

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