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Archive for the ‘Processing’ Category

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29 Oct 2012

Interactive installation with Kinect and movement sensing

Another prototype of interactive installation made with Processing. Particle spring system visualizes the speed of each particle by variable brightness, whilst moving towards physical objects sensed by Kinect 3d scanner.
Program works in two modes – at first particles are being repelled from moving persons, then moved towards them by magnetic attraction.

 

human-sensing particles from Przemek Jaworski on Vimeo.

29 October, 2012 at 1:01 by admin

Posted in kinect, Processing | 1 Comment »

21 Nov 2011

Kinect workshops at Bartlett, UCL, 07-11 November 2011

Between 7th and 11th of November, Przemek Jaworski together with Madhav Kidao taught a hands-on workshop on Kinect and interactive techniques. Main purpose was to use body as an interface, explore alternative data input techniques in design, and create augmented spaces that react to user movement. Techniques used included : gesture recognition, skeleton/hand/finger tracking, body movement detection and similar.

In addition, most of the installations were coupled with agent-based systems, to provide artificial collective intelligence environment, which was enriching the interactive layer, and providing live feedback on movements/data input.

21 November, 2011 at 12:23 by admin

Tags: bartlett, kinect, ucl, workshop
Posted in kinect, Processing, workshop | No Comments »

11 Sep 2011

Interactive Table at Hackdays

During this year’s Hackdays cultural and networking event in Łódź, model of tangible urban table was presented by Jawor Design Studio. Table serves as an aid in urban design, providing realtime feedback on design decisions.

11 September, 2011 at 23:53 by admin

Tags: hackdays, projektowanie, stół interaktywny, tangible urban table
Posted in presentations, Processing | 1 Comment »

7 Jun 2009

Grafik cover video

Very recently I was involved in writing Processing program, that was supposed to generate graphics for front cover of ‘Grafik’ magazine. Actually, the program was used on entire issue, producing vector fields from page context – images and text blocks, but most interesting part is dynamic flow.
In this collaboration with computational designer Jonathan Rabagliati, we overlayed particle system on top of generated vector field, creating network of ‘flows’, moving through page context. Some of the agents, in dense neighbourhoods start releasing ‘trails’ wandering through screen, omitting obstacles and trying to find their best way.

dynamic flow

Process is illustrated in this video :

result may be seen on the cover of June 2009 issue.

7 June, 2009 at 17:50 by admin

Tags: generative, simulation
Posted in generative, Processing, video | No Comments »

1 Feb 2009

Generative growth video

I posted a video on vimeo.com, illustrating some of generative techniques described below.

1 February, 2009 at 17:38 by admin

Tags: generative, growth, structure
Posted in GC, generative, Processing, video | No Comments »

2 Dec 2007

Realtime particle-tracing in Processing

Recently I started developing processing-based application for realtime particle tracing, shooting rays in specific direction and calculating bounces off voxels.

To read more click here

2 December, 2007 at 17:37 by admin

Tags: algorithm, raytracing, realtime
Posted in Processing | No Comments »

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