Archive for the ‘Processing’ Category
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Very recently I was involved in writing Processing program, that was supposed to generate graphics for front cover of ‘Grafik’ magazine. Actually, the program was used on entire issue, producing vector fields from page context – images and text blocks, but most interesting part is dynamic flow.
In this collaboration with computational designer Jonathan Rabagliati, we overlayed particle system on top of generated vector field, creating network of ‘flows’, moving through page context. Some of the agents, in dense neighbourhoods start releasing ‘trails’ wandering through screen, omitting obstacles and trying to find their best way.

Process is illustrated in this video :
result may be seen on the cover of June 2009 issue.
I posted a video on vimeo.com, illustrating some of generative techniques described below.
Recently I started developing processing-based application for realtime particle tracing, shooting rays in specific direction and calculating bounces off voxels.
To read more click here

The same concept, different morphology. Some circles still dont align perfectly to the others… but doesn’t seem as a hard thing to do


Structure in intended form will look more or less like this:


Finally I managed to export geometrical data from Processing to GC. Program simulates behaviour of three dimensional mesh that tries to ‘embrace’ the object.

base generated through simulation



