Malaga conference video and Szczecin vernissage raport

Przemek Jaworski was involved in

dise?o paramétrico + fabricación digital : 2010 parametric design + digital fabrication 2010

hosted in Malaga on 30th of October 2010. Event was organized by University of Malaga and Lem3a studio (run by Rafael Urquiza), and consisted of 4 days workshop and 2 day conference. Videos can be viewed here:

http://master.lem3a.es/conferencias/dp+fd_2010/videos-es.php

Main website link : http://dpfd2010.lem3a.es/

Szczecin video :

Finally, a video summarizing Szczecin’s Compuational Forms exhibition is available for viewing below :

Przemek Jaworski was involved in

dise?o paramétrico + fabricación digital : 2010 parametric design + digital fabrication 2010

hosted in Malaga on 30th of October 2010. Event was organized by University of Malaga and Lem3a studio (run by Rafael Urquiza), and consisted of 4 days workshop and 2 day conference. Videos can be viewed here:

http://master.lem3a.es/conferencias/dp+fd_2010/videos-es.php

Main website link : http://dpfd2010.lem3a.es/

Szczecin video :

Finally, a video summarizing Szczecin’s Compuational Forms exhibition is available for viewing below :


Computational forms exhibition in Szczecin

architektura eksperymentalna westival

On 25th of November in Szczecin’s Architectural Art Gallery ‘Forma’ a special exhibition will open its doors to visitors -‘Computational Forms’ and ‘De-coding complexity’, which will be primarily focused on various aspects of experimental architecture. Three Polish computational designers – Michał Piasecki,  Przemek Jaworski and Paweł Rubinowicz will share their recently created projects, that relate closely to interactive architecture, mathematical form finding and artificial intelligence techniques.

More information can be found on http://www.forma.zut.edu.pl , or on official Westival’s website  http://westival.szczecin.art.pl/

Interactive tangible table urban simulation

In September I conducted some Processing-based experiments on occupancy and wayfinding in urban environment. I was heavily inspired by one of my AAC Bartlett students, Yossatorn Jomjinda, who was investigating pedestrian activity in Bath, trying to mimic crowd mechanics based on bluetooth data harvesting.

After writing intial piece of software and wrestling a bit with OpenGL, I managed to run pedestrian simulations on simple gray/black maps (solid/void), so agents can avoid obstacles autonomously. Adding sneaky wayfinding algorithm did the trick, and now I am able to drive crowds to randomly chosen locations, such as tube stations/retail entrances etc.

The last bit was to add tangible user interface objects library (TUIO, open source code by Martin Kaltenbrunner) to Processing code, and after printing some markers and attaching them to pieces of perspex, I was able to inform the simulation by manipulating physical objects.

The purpose of such tool is for now to access and visualise pedestrian occupancy and wayfinding information, to define more/less occupied areas. This might be useful when defining which buildings might have greater commercial value due to volume of pedestrian movement. However, there is more possibilities to such approach, like interactive wind simulations, overshadowing studies, solar insolation, visual accessibility etc.

Work in progress!!!